His Secondary either pushes or pulls enemies depending if the button has been tapped or held. Instead, Attackspeed bonuses increase Damage, Movespeed bonuses increase Armor. Overview Darth Vader is a Juggernaut, with limited mobility but high damage and survivability in close range.ĭarth Vader's Attackspeed and Movespeed don't increase. Cooldown based also now has in-built slow-falling, holding jump will stop the slow-fall, falling normally.Cooldown based Darth Vader is still an option.Holding down jump while falling slows down falling, costing energy. Holding down jump while on the ground does a super jump, costing energy.Energy cost decreases with cooldown based items (purity, alien head).Deflect is now active while holding down the button rather than a duration as each 'hit' costs 20 energy to deflect. Energy capacity increases per level, as well with stock based items (backup magazine, hardlight afterburner). Rage mode now requires max energy, will drain constantly when activated until it reaches 0.Naturally regen 2.5% of energy per second, Melee attacks also regenerate energy (Flat 10, scaling with attackspeed even when not in rage mode, less energy gained while in rage mode).NEW PASSIVE- ENERGY PASSIVE! (MOD COMMISSION/IDEA BY Delta the Wize#5938).Added Risk of Options Support for the config!.Rage mode still provides the double movespeed and armor bonus in both cases regardless. Added Config of disabling the movespeed limiter while outside of rage, but removing the armor bonus.Fixed the ability to use Rage whil still in rage mode, causing multiple instances of music.Forgot to change internal version of Darth Vader.Fixed rage music playing after quitting the game.Changed R2API support to rely on submodules.Wisp Mod (Popcorn Factory Team) Latest Changelog, Next update(s)
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