![]() Decreasing the blast size and explosion size means more damage but a smaller hitbox per shot. The more amount of projectiles fired means less damage per shot, the longer the duration of an explosion attack means the less damage per explosion. More Information on the specific multipliers is found there. World of Magic has an advanced Damage Calculation for magic attacks. On their own they're roughly equal in power, however, in a team setting some magics can combine with others to become more powerful (such as Ice and Water magic freezing opponents, or Fire and Wood boosting each other's damage. When the player starts a new game, they can choose one of these 23 magics, each with its own special strengths and weaknesses. Every base magic has the same set of spells available to it, though each has unique properties that distinguish it from the others, such as inflicting certain Status Effects, having improved or decreased Damage and Speed, or special interactions with other magics, along with the the status effects inflicted by them. Eventually though, the player will be able to wield up to 5 magics, all except your first one being unlocked through awakening your magic stat (scroll down for more information).Īs the player levels up, they will unlock new options for creating and customizing their own Spells, such as Blast, Explosions, and High Jumps, Beam, and Mode spells. ![]() Currently, each player’s character can only have one base magic, which they select at the start of the game. ![]() There are 23 base magics, some with cosmetic color variations. ![]()
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